![]() Alpha is not supported on the area light, an RGB image (pre-multiplied by the Alpha) is used as the light content.This needs manually updating to a higher value if resolutions higher than this are required. ![]() RenderMan Maya Area Light Textures are set to resolution 1,024.Refreshing the IPR view will re-sync to the up to date lighting. RenderMan IPR can miss some lighting updates if many changes are sent at once from HDR Light Studio, for example if you have 10 area lights in your scene and solo one, this hides the other 9 lights in sequence and some of these updates can be missed by the IPR.Some changes to the area lights get missed by the RenderMan IPR, refreshing the IPR view will re-sync to the up to date lighting.Start RenderMan IPR only after HDR Light Studio connection has been launched.Otherwise RenderMan can compromise Maya's ability to correctly receive HDR Light Studio lighting updates. It is best to set RenderMan IPR to leave some CPU cores free for Maya and HDR Light Studio to use.It is possible to override this in HDR Light Studio and set it to use HDR, but this will cause Maya on MacOS to crash when used with RenderMan. ![]()
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